Karoosh, the warrior, can train you in battle and help you craft new arms and warmer clothes. Sayla, the gatherer, you’ll meet early on, but then you’ll track down Tensay, the Shaman, who teaches you to tame and master Oros’s wild beasts. The story missions focus on two things: the war against the Izila and the Udam, and gathering the specialists you need to put the Wenja back on top. In Oros, you’re in the food chain, like it or not. You’ll also use fire and violence to keep the local wildlife at bay. You’ll strike at first with a simple bow and stone-headed club, picking off targets with carefully-placed headshots then rushing in to slay the final foes. That’s a good thing, because you’ll spend a lot of time exploring it, first looking for food and the simplest resources, then fighting for your people against the Udam and Izila, taking over their outposts and bonfires or helping out your fellow Wenja in emergent skirmishes and rescue missions. Oros is a land of majestic wild beauty, with its own regions of forest, marsh and mountain, and where craggy rocks, waterfalls, rivers and high terrain make for a landscape every bit as breathtaking as Far Cry 4’s Kyrat. What’s more, while Oros has fruit and leaves to gather and goats, deer and more to hunt, it’s also home to a range of ferocious predators, including wolves, big cats, wild dogs and bears.Ĭan Takkar survive and bring new hope to the Wenja? Well, that’s where you come in. There are other Wenja here – tribesmen and women to be bought together – but also rival tribes looking to conquer: the fire-wielding Izila and the brutish, man-eating Udam. The Wenja have been scattered, small groups wandering the plains and mountains, until Takkar, split from his own group, discovers Oros, a hidden land of plenty. Here you play Takkar of the Wenja – a fictional tribe of Central Europe, circa 10,000 BC. It’s still recognizably Far Cry, but not Far Cry as you know and love it. More than just a shooter with Flint-tipped arrows instead of bullets, this is a bold, striking and often brutal tale of primitive warfare and survival. Yet, in a way, the change of setting transforms everything. You’ll still be taking part in a string of story missions while tackling side activities and repeated, semi-random events, This is still a game of exploring, taking and expanding territory, attacking enemy outposts and lighting bonfires to enlarge your area of influence, while developing relationships to give you access to new skills and equipment. You don’t have to look far beneath the Stone Age surface to see the well-established Ubisoft open world structure. Primal isn’t out to reinvent the Far Cry wheel. Watch 5 things you need to know about Far Cry Primal It’s not just Far Cry with cavemen, but a re-imagining of the open world shooter for a world 12,000 years ago. What’s so brilliant about Far Cry: Primal is that it takes us somewhere and gives us something different.
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What’s it like to be a soldier, fighting out beyond the front lines, or a space marine, a criminal, a touring car driver or a warrior? We keep finding out. The problem is that so many games fixate on giving you the same experience. What matters is that it feels – if only for a few hours – convincing, and that it takes you out of your mundane life. It might be a fantasy, dream or nightmare.
It might not be authentic, lifelike, realistic or remotely believable. One of the great things games can do is give us a glimpse of a different world.
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Available on Xbox One (reviewed), PS4, PC